Sneak Preview - Desert Mainland


I've been able to make some progress on the Desert Area, Which will be the next major area.
So far i have planned 4 new enemies, 2 of which are done, and a 3rd partially done.
I Have planned 3 Notable NPC's - Which I will not spoil which specific ones they are

There will be a new follower added to the current 2 that are able to use Growth Powers.

I am debating on removing the Enemy Units(Archer Unit/Bandit Unit/ect) and instead just adding in more of the normal enemies to the battles.

Also testing out an optional mode for your followers to Auto-Battle, this is something I think is kinda fun, but I know its not for everyone, so I will likely make it a toggle'able option at new game start.


I Will also be adding a section on the Itch page, to suggest enemies to be added into the game. Specifically Enemies, I Need to test out a few things when adding in this next follower to see how hard it is to manage the images of them during battle and how I'm going to code that to switch and what not. Basically I'm figuring out some things lol. So keeping it to Enemy Suggestions only for the time being.


You can expect a update/upload in the next week or so, but I am not 100% for sure going to be done in a week, but thats the goal.

Get Growing Adventure

Comments

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Finaly whoooo


But may i suggest an slider in tge options to utrn of game overs. What i mean by that, the enemies growing to strong and ending the game

At the moment, The best I can do in terms of that is recommend Saving before entering POI's like the bandit forest and Ruins, ect.


I would have to re-do alot of things to make that an option, and at the moment i am focused on other things.